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| This column aims to give musos, creative
types, DJs Techno and Rave producers and such like minded people, enough
info so that when the sound engineer or PA operators ask
"What
levels ya output, do ya need a DI, what sort of connectors ya got, got all
your adapters, 'waddaya' want in foldback etc?" they won't be completely
stuffed by all this techno-babble!!
There are many things to consider, like the various signal levels, inputs & outputs, connectors etc, etc. and the list goes on! It won't replace lots of hands on experience, but at least by learning some of the jargon you'll know the basics and not sound like a complete beginner!! For the jaded road warrior, look at it as a refresher course on what all our sexy mumbo-jumbo actually means in the real world. You might just remember something you forgot!!! This time we'll continue with the A - Z of Live Audio looking at the 'Cs.' CANNON: A manufacturer of electrical connectors
who first popularised the three-pin connector now used universally for
balanced microphone connections. (Also used for line level signals on
high-end or pro gear.) In live sound, a Cannon connector is taken to mean
a Cannon XLR-3 connector or any compatible connector. CAPACITOR: An electronic device which stores
an electrostatic charge, blocks the flow of direct current (DC), and permits
the flow of alternating current (AC). Basically, a capacitor consists
of two parallel metal plates insulated from each other by a dielectric.
(A material in which an electric field can be sustained with a minimum
dissipation of power.) CAPACITOR MICROPHONE: A microphone that
operates by measuring the change in electrical charge across a capacitor.
One of the electrodes of the capacitor - a thin conductive membrane -
forms the mic's diaphragm that flexes in response to changes in sound
pressure. CARDIOID : Literally means heart-shaped.
In live-sound, 'cardioid' refers to the shape of the response or sensitivity
pattern of some directional microphones. Cardioid mics pick-up sound better
from the front (on-axis) than the back (off-axis). CHANNEL: A single strip of controls on a
mixing desk, relating to either a single input or a pair of main/monitor
inputs. A functional path in an audio circuit: an input channel, an output
channel, a recording channel, the left channel etc. CHANNEL [MIDI]: Channel refers to one of
16 possible data channels over which MIDI data may be sent. Up to 16 different
MIDI instruments or parts may be addressed using a single cable. CHORD : Three or more different musical
notes played at the same time. CHORUS : Effect created by doubling a signal
and adding delay and pitch modulation. Usually panned across a stereo
field. CHROMATIC : A scale of pitches rising in
semitone steps. CLICK TRACK : A metronome or pulse which
assists musos to play in time!! CLIPPING : Severe form of distortion which
occurs when a signal attempts to exceed the maximum level which a piece
of equipment is designed to handle. When seen on an oscilloscope, the
audio peaks appear 'clipped off' or as a 'square wave'. [See also GAIN
STAGE or DYNAMIC RANGE.] CLUSTER : An array of loudspeakers or horns
suspended above an audience to act as a single or point source of sound. COINCIDENT : Two signals are said to be
coincident when they correspond exactly, fall upon or meet at the same
point, coinciding or occurring in space or time in exact agreement. COMB FILTER : When two sound waves to be
combined have different amplitudes, phases, and frequencies, the resulting
soundwave develops many 'nulls' where the energy is cancelled. When a
graphic image of the waveform is viewed, the resultant frequency response
resembles a comb due to the nulls or 'notches' that have cancelled each
other out. COMMON MODE REJECTION : A measure of how
effectively a balanced circuit rejects a signal that is common to both
inputs. [See BALANCED
] COMPANDER : Audio device that compresses
a signal while encoding it, then expands it when decoding it. COMPRESSOR : Device designed to reduce the
dynamic range of audio signals by reducing the level of high signals or
by increasing the level of low signals. CONSOLE : Another term for a sound mixing
desk. CONDUCTOR : A wire, or cable that provides
a low resistance path for electrical current to flow. CONTINUOUS POWER : Also called 'RMS' power,
it tells us the amount of power an amplifier can deliver when amplifying
a constant, steady tone. It is usually measured at a signal frequency
of 1000 Hz for a specific distortion, and is the most conservative (realistic!)
statement of the capability of an amplifier. Continuous power in watts:
W = V2/R [Power in watts equals the voltage squared, divided by the resistance
of the load.] CONTINUOUS PROGRAM MATERIAL : A signal,
such as speech or music, that contains voltages continuously changing
in both time and amplitude. (Frequency and voltage). CONTOUR : Bass boost applied to signal to
attain equal loudness at lower volumes. CPS : 'Cycles-per-second' - an obsolete
abbreviation for expressing frequency The term 'CPS' has been replaced
by 'Hertz'. Hertz = cycles per second, named after the scientist who first
described sound in terms of 'waves.' CREST FACTOR : The ratio of the 'Peak' value
to the RMS value. Musical signals can have peaks many times higher than
the RMS value. The larger the high-transient peaks, the larger the crest
factor. CRITICAL DISTANCE : The point within a room
where the direct sound is equal in intensity or level to the room sound.
IE. Where the PA sound = the room/ambient sound. CROSSOVER (X-OVER) : An active or passive electronic device that is used to separate an audio signal into two or more frequency bands above and below the crossover point. Cross-over points are designed so that the speakers overlap by one Octave,
so that the sounds produced by each can blend together. When operating
Variable Crossovers make sure the cross-over points are placed outside
the Vocal Range or Presence Frequencies, to maximise the systems clarity
and punch. [See Important Frequency Sections for Tuning FOH.] CROSSOVER ACTIVE : Active Crossovers split
the sound into bands before the amps and only selected sound bands are
sent to specifically designed speaker cabinets. [IE The signal is split
at line-level.] Active crossover's contain an amplifier circuit and therefore
require power. As all electrical circuits suffer signal loss, an active
crossover enables any losses to be compensated for before being sent to
the power amps. This results in the higher efficiency and output of active
crossover systems - at the expense of extra cost, amps and weight that
are required for each frequency band and not just for each speaker. CROSSTALK : A common specification for mixing
desks and other multi-channel gear which measures the interaction between
adjoining channels or circuits. Crosstalk can be induced electromagnetically
or electrostatically. CURRENT : (I) The rate of flow of electricity
in a conductor or circuit- measured in amperes. The amount of current
that flows is determined by the voltage or electrical pressure applied
and the resistance or opposition to current flow. CUT : A term used to indicate the reduction
in gain - attenuation - of a frequency or band of frequencies when equalizing
an audio signal. CUTOFF FREQUENCY : The frequency in a filter
circuit above or below which cut or attenuation begins. CYCLE : One complete vibration of a sound source or its electrical equivalent, in units per second. The cycle consists of the complete wave motion from the start position to the peak, to the trough and back to the start again. One cycle per second is expressed as 1Hertz (Hz). Next time we'll look at the 'Ds'. In the meantime, if you've got any audio questions give me a yell, send me an email or post a message on roadtalkz. I'm not the font of all knowledge, but if I don't know the answer to your questions, I know enough guru's who will!! See-ya-later. Willy T. Email : willyt-downunderdesk@roadogz.com This is extracted from the book: "LIVE-AUDIO WORKSHOP: A Hands-on Guide to Rigging and Operating PA Systems." ISBN 0 646 36408 1. © Giraffe Communications 1998. Order via e-mail or at all good Music & Book shops. |
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