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This column aims to give musos,
creative types, DJs Techno and Rave producers and such
like minded people, enough info so that when the sound
engineer or PA operators ask
" What levels
ya output, do ya need a DI, what sort of connectors
ya got, got all your adapters, waddaya want in foldback
etc etc?" they won't be completely stuffed by all
this techno-babble!!
There are many things to consider, like the various
signal levels, inputs & outputs, connectors
etc,
etc. and the list goes on! It won't replace lots of
hands on experience, but at least by learning some
of the jargon you'll know the basics and not sound
like a complete beginner!!
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A-B TEST : Comparing the performance of two or more models
of equipment such as amplifiers or speaker systems by listening
and switching quickly from one to the other.
ADIABATIC : Literally, it means "not to pass through."
In describing the high-density foam used inside the speakers, it
means that internal reflections within the cabinet are absorbed
by the foam. In physical terms, it means the mechanical energy of
the sound wave is converted into heat energy.
ABSORPTION : The frequency dependent ability of a room to
take up or absorb the acoustic energy radiated within it. Certain
materials such as acoustical tiles / ceilings that may absorb more
high frequencies than lows. Loose wall panels or cavities behind
the panels may create Diaphragmatic absorptions that cause certain
low frequencies to be absorbed.
AC MAINS : What you plug your power cord into, doh! US and
Canadian Models 120V AC, Europe / General Model 220-240V AC, 50-60
Hz.
ACOUSTIC : The act or sense of hearing, the science of sound,
or the sound heard.
ACTIVE : A type of electronic circuitry that can increase
the gain or amplitude of a signal. (They can 'boost' as well as
'cut.') Active circuits need power to operate as they contain transistors,
ICs, tubes or other devices.
ADSR : The 'envelope' of sound from start to
finish, with Attack, Sustain, Decay and Release as parameters. [See
Attack, Sustain, Decay and Release for more details.]
AFL : After Fade listen; used within mixing desks to allow
specific signals to be monitored at the level set by their fader.
Aux sends are generally monitored AFL rather than PFL. [See
PFL for more details.]
ALGORITHM : A computer program designed to perform a specific
task, usually to create an effect or combination of effects.
AMBIENCE : The result of sound reflections in a confined
space being added to the original sound giving the sound a sense
of space. Ambience may also be created electronically by reverb
units. The main difference between ambience and reverberation is
that ambience doesn't have the characteristic long delay time of
reverberation.
AMPERE : A unit of measurement of electrical current (The
symbol for current is 'I'). Named after French scientist Andre Ampere
(1775-1836).
AMPLIFIER : A device capable of increasing the gain (magnitude)
or power level of a voltage or current that is varying with time
(frequency), without distorting the wave form of the signal. The
amplifier is, just as the word implies, a signal amplifier. The
incoming signal from any program material source is far too weak
to power a speaker system. The role of the amplifier is to take
that weak signal and strengthen it to the necessary power level
to operate the loudspeakers with minimal distortion.
ANALOGUE : Circuitry that uses a continually changing voltage
or current to represent a signal. The origin of the term is that
the electrical signal can be thought of as being 'analogous' to
the original signal, i.e., the voltage that the microphone produces
is the electrical analogue of the acoustic sound source.
ANECHOIC : Literally means 'no echoes' and refers to a room
in which all surfaces are lined with acoustic absorption material
to such an extent that the room absorbs sound energy instead of
reflecting it around the room. A room that offers nearly total absorption
is called an Anechoic Chamber and must be quite large in order to
accommodate low frequencies.
ASSIGN : In sound mixers, assign means to switch or route
a signal to a particular signal path, buss or combination of signal
paths.
ATTACK : The time taken for a sound to achieve maximum amplitude.
Drums have a fast attack, whereas bowed strings have a slow attack.
In compressors and gates, the attack time equates to how quickly
the processor can react to the incoming signal and change its gain.
ATTENUATE : To make lower in level, reduce or make quieter.
AUDIO CHAIN :The order of sequence for connecting the audio
components that in total make a 'system.'
e.g. microphone to pre-amp (mixer) to graphic equalisers
to the crossovers to the amplifiers and speakers.
AUDIO RANGE : The range of frequencies that humans can hear
- 20 Hz to 20,000 Hz. (Twenty cycles per second to twenty thousand
cycles per second). This frequency range decreases with age and
exposure to loud sounds.
AUX : Auxiliary; a control on a mixing desk designed to
route a proportion of the channel signal to the effects or cue mix
outputs, e.g. Aux Send.
AUX INPUT : An auxiliary input that serves as a straight
connection to a signal BUS (e.g. Monitor Aux input is an Aux input
to the monitor BUS.)
AUX RETURN : Line Level inputs with limited EQ, used to
add or 'return' the effects to the mix.
AUX SEND : Physical output from a mixer Aux Send buss.
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